

The puzzles weren’t much, but I was very happy about the art style of the game. “Around 2010 I was working on a simple puzzle game called Beyond the Black Hole. But he enjoys remembering the details of something he never released. One of my favourites is this storylet where the player upgrades their teeth to be, essentially, independently-acting weaponry.” Arvi Teikari – Beyond The Black Hole’s art styleīaba Is You’s creator is known for stunningly intricate and imaginative puzzle game design. And because these stories are told entirely in text, I can set up story moments where there’s a joke, a striking visual, or a disturbing implication that only hits the player after they’ve thought about the sentence for a beat. It’s designed for veteran players, so I can freely riff on the stranger aspects of the setting without having to do a lot of exposition first. “I’ve recently been writing some late-game content for Fallen London. There are few writers and theorists of interactive fiction as wise as Emily Short, but she’s definitely not above using her skills to conjure moments of delicious, absolute weirdness in Fallen London. A few years later Dennis Belfrage and I made a two-player version of the game called Men On The Flying Trapeze.” Emily Short – Fallen London's weaponised teeth Seeing your ragdolls face-plant is one of the simple pleasures of life. It is a relatively simple game, played with one button in which you play a trapeze artist, jumping between bars, performing tricks and failing.

“One of the games I’m most proud of making is The Amazing Flying Brothers, mostly because I still enjoy playing it. Here he remembers one he made in under a week, way back in 2007. One of the makers of Rogue-like physics sandbox Noita, Purho is the creator of many clever experimental games.

She is kick ass, looks cool, and is even voiced by myself!” Petri Purho – The Amazing Flying Brothers The strongest and most expensive unit in our Pirate Faction is the Pirate Queen. I decided to change that and started implementing more female-coded units, but there is one I am the most proud of. The game has been in development longer than I’ve worked here, so a lot of units were already made, and pretty much all of them male-coded. “My job as an 3D artist at Landfall consists primarily of creating weapons and armours for the soldiers in the quirky wargame that is TABS. But that doesn’t mean it can’t be fabulous, as 3D artist Sanna Berg proves. Sanna Berg – Totally Accurate Battle Simulator’s pirate queen There’s pride in doing something for someone else’s game, in the power of details and in little inventions, and ah gosh, shut up, let’s just tuck into a big slice of escapist positivity.

And here they are, including Harvey Smith remembering his input on Deus Ex and Dishonored, Derek Yu on one of his first-ever games. So I’ve been asking a bunch of developers to pick out something they’ve created that brings them pleasure to look back on. And what I really love is people showing off things they’re proud of making. It feels especially important right now to hold on to what makes us all proud about what we do and who we are. But one point of great solace for me has been hearing people celebrating things in their lives.
